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The banner saga 1 choices guide
The banner saga 1 choices guide




the banner saga 1 choices guide

And if you're a hardened Norseman and you have only a 50/50 chance to hit a stationary enemy standing two feet away, it might be time to hang up the Dane axe.

the banner saga 1 choices guide

Once everyone's been sufficiently impaled, their chances to hit drop to senselessly low percentages. The Armour/Strength system also creates a reliance on sheer luck that gets worse as matches go on. You could still try an Armour attack, which always hits, but the opportunity cost – even a small chance of much more valuable Strength damage – always feels a little too high. This is the case even when a foe's armour rating exceeds your attack's strength, which will replace a guaranteed hit with a percentage chance. Whittling down this defence is only truly necessary for the heaviest tanks, though – it's still a far more effective use of a turn to go for Strength directly, as it both hurts enemies and limits their ability to do health or armour damage back. In addition to Strength, each unit has an Armour rating – damage done amounts to your Strength minus the target's Armour. Characters just become increasingly useless, unable to effectively retaliate once they've been hurt, making surprise comebacks and tense stalemates almost impossible. But because health and damage stats are merged under a single 'Strength' figure, so that injured units hit for less, there's little scope for drama. One of my opponents was fond of using a heavy shield-bash attack on a friendly archer, the minor damage an acceptable cost for shunting her several spaces across the board into a prime sniping position. Mechanically, it's an entirely serviceable axe-fest with enough individual classes to bounce each unit's special moves against another's in interesting ways.

the banner saga 1 choices guide

"Characters become increasingly useless, unable to effectively retaliate once they've been hurt"






The banner saga 1 choices guide